Facts and Guides : : Rules

The Qianballcourt

1:1 The Qianballcourt:

The Qianballcourt is split in to two mainareas.

  1. The Playerzone (see 1:2).
  2. The Ballzone (see 1.3).

The playerzone and ballzone is divided by a net.


1:2 The Playerzone:

The playerzone is a rectangle which is 7.8 metres long and 7.6 metres wide.
The playerzone is divided into three areas.

  • A. The Netzone

The netzone measures 7.6 metres by 2.1 metres and is located along the net.

  • B. The Right Servezone

The right servezone measures 5.7 metres by 3.8 metres.

  • C. The Left Servezone

The left servezone measures 5.7 metres by 3.8 metres.

 

1:3 The Ballzone

The ballzone does not have any fixed measures, but a safezone at 12x12 metres safezone is recommended.

 

1:4 The Net:

The net is 8.42 metres wide. The net is wider than the playerzone and therefore reaches 41 cm beyond the playerzone on either side.
By the mountings the net has to be 80 cm high and at the middle it has to be between 78 - 81 cm high.

 

1:5 Floormarkings:

The floormarkings must be done in a uniform color that clearly stands out from the color of the floor. The floormarkings that make up the playerzone is part of the playerzone.

 

1:6 Attachment of the ball:

The rubberband (ball) must, if attached to an anchor in the floor, be attached in the center of the "T-point"/anchorpoint. If an anchorbag is used, this must be placed at the center of the "T-point"/anchorpoint so that it overlaps both the vertical and horizontal lines.

The Score

2:1

A match is settled over 3, 5 or 7 sets. The number of sets is determined by the turnament management.

The first player to reach a score of 15 wins the sets, except if the score is 14-14. Then the set continues until one player has a lead by 2 points, ie. 14-16 or 18-16. The score can never exceed 25 points. In case of the before mentioned, the first player to reach 25 wins.

 

2:2

A point can in every duel be won by either player. The player that wins the current duel also wins the point (Running Score).

The Serve

3:1

Before starting a match, it's decided by coin toss, who has the right to serve.
The winner of the coin toss gets to choose between the right to serve or the right to choose servezone. If the winner of the coin toss chooses to serve, the opponent must choose the servezones and vice versa.

 

3:2

1st set in match starts as stated in rule 3:1. In the subsequent sets, the players take turn having the right to serve and the player serves from the opposite servezone than the previous set.

 

3:3

Each player has 2 serves in a row (see 3:5 for exceptions). Every time both players have served twice, the opponent gets the right to serve. You always serve both your serves from the same servezone.

 

3:4

When each player has done 2 serves, they change servezone. So that the player who startet the set by serving, now serves again but from the opposit servezone. The match continues like this, by changing servezone every 4 points (2 pointgiving serves from each player). 
Each player must always be server and reciever, before changing servezone (see 3:5 for exceptions).

 

3:5

If both players reaches 14 points in a set, they change serve after every serve and change servezone every second serve, until the winner is determined.

 

3:6.0 

The serve is done correctly if the conditions in rule 3:6.1 - 3:6.4 is met.  

 

3:6.1

The serve is performed by either throwing or dropping the ball, and the hitting it with the racket, before the ball hits the ground.

 

3:6.2

In the serve, the ball must not be above the players head, neither before nor while the racket hits the ball.

 

3:6.3

The server must be in the correct servezone and have at least one foot touching the ground. At any given time from the ball is thrown until the server hits the ball, the server must not touch or step outside the floor lineup that defines the zone.

 

3:6.4

The server serves the ball over to the ballzone without the ball touching the net or netmounts. In the ballzone the ball must hit the floor once before returning back over the net, again without touching the net. Then either the reciever hits the ball, or the ball hits the floor within the playerzone.
The floor lineup that defines the servezones, is part of the servezones.

 

3:7

If the ball touches the net and still manage to get to the servezone, or the reciever touches the ball, the serve is ignored and the server gets a second chance. This is called a netball. A netball is a new serve from the same servezone and for the same point.

 

3:8

If a netball after a servefoul (see 33:7) is served and again touches the net on the way to or from the ballzone it is a foul, and the reciever gets a point.

 

3:9

A serve that doesn't meet the conditions in the rules 3:6.1 - 3:6.5 og in 3:7 is a foul.

 

3:10

When the server gets ready to serve, the reciever must clearly show with his/her bodylanguage, that he/she is ready to recieve the serve. From that point, the reciever is not allowed to move until the servers racket touches the ball.

 

3:11

If the server and the reciever both are ready to start the duel, and the server drops the ball on the floor in the attempt to serve, the reciever will get the point.

The Duel

4:1

The duel is startet when the server has done a correct serve (see 3:6.1 - 3:6.5), and after this each player takes turn returning the ball correctly to the ballzone and back to the playerzone. The game continues this way until either player makes an incorrect return, either player says to stop the game, or the referee stops the game.

The Balls Passing of the Net

5:1

The ball can, in its passing of the net, touch the net (see 3:7 for exceptions).

 

5:2 

The ball can, on its way from the playerzone til the ballzone, fly over and around the net, but it must pass over the net on the way back.

 

5:3

When the ball returns from the ballzone and the rubberband place itself over the net, so that the ball cannot touch the ground in the playerzone, the point will go to the reciever, as the ball is not considered "dead" until it touches the floor or a players racket.

 

5:4

When the ball returns from the ballzone and the rubberband place itself over the net, so that the ball just barely touches the floor in the playerzone, and then gets pulled up by the rubberband and dangles loosly from the net, the point goes to the one who made the shot. This is called a "Lucky Ball".

The Return

6:1

A correct return is that a player hits the ball before it touches the floor in the playerzone, and gets the ball correctly from the playerzone to the ballzone. In the ballzone the ball must hit the floor once before correctly returning to the playerzone.

 

6:2 

The players are only allowed to hit the ball with the racket. Any other contact with the ball is a foul and the point goes to the opponent.

 

6:3

It is prohibited to touch the rubberband with your body, clothing and racket. If you make contact with the rubberband it is a foul and the point goes to the opponent.

 

6:4

When returning the ball close to the net, it is not allowed to hit the ball if it is in the ballzone or just above the net. It is considered a foul to do this, and the point goes to the opponent.

 

6:5

After you hit the ball, you are allowed to let the rackets movement continue over the net.

 

6:6

It is prohibited to touch the net with your body, clothing and racket. If you make contact with the net, it is considered a foul, and the point goes to the opponent.

Equipment

Equipment consists of a racket, the ball, the rubberband, and proper clothing.

 

7:1

The approved ball weighs 42g and has a diameter of 54 millimetres. When dropped in a free fall from 4.20 metres, the ball must bounce 1.35 - 1.50 metres back in the air.

 

7:2

The rubberband must have a length of 4.20 metres without being stretched.

 

7:3

The racket must be specially designed for Qianball.

 

7:4

The clothing must be made specially for use with sports. In team turnaments it is recommended that players from the same team uses similar clothing. The shoes must be specially designed according to the type of floor.

Obstruction

In the next paragraphs player A is always the one who has made the shot, and player B is the reciever.

 

8:1

If player A is inside the netzone and prevents player B from getting directly to the ball, or prevents player B from playing the ball freely over the full width of the net, then there is "Obstruction" and the point goes to player B.

 

8:2

If player A is inside one of the servezones and prevents player B from getting directly to the ball (see 8:2.1), then there is "Obstruction" and the point goes to player B.

 

8:2.1

Player B must move in a straight as possible line between its start position and the expected return position. If player B does not do the above mensioned, the point goes to player A.

 

8:2.2

In relation to 8:2.1 player B cannot suddenly change his/her shot and direction, and thereby get in contact with player A. Ie. player B is ready to recieve the ball with a forehand, but in the last moment changes to a backhand and bumps into player A because of suddenly lack of space, this will result in a foul and the point goes to player A

 

8:4

If player B shoots the ball, so that it hits player A, where the ball clearly is in a correct path over the net, then the point goes to player B.

 

8:5

If player B clearly have time to play the ball, but choose not to because player A is in a straight line between player B and the net, the point will go to player B.