1:1 The Qianballcourt:
The Qianballcourt is split in to two mainareas.
- The Playerzone (see 1:2).
- The Ballzone (see 1.3).
The playerzone and ballzone is divided by a net.
1:2 The Playerzone:
The playerzone is a rectangle which is 7.8 metres long and 7.6
metres wide.
The playerzone is divided into three areas.
The netzone measures 7.6 metres by 2.1 metres and is located
along the net.
The right servezone measures 5.7 metres by 3.8 metres.
The left servezone measures 5.7 metres by 3.8 metres.
1:3 The Ballzone
The ballzone does not have any fixed measures, but a safezone at
12x12 metres safezone is recommended.
1:4 The Net:
The net is 8.42 metres wide. The net is wider than the
playerzone and therefore reaches 41 cm beyond the playerzone on
either side.
By the mountings the net has to be 80 cm high and at the middle it
has to be between 78 - 81 cm high.
1:5 Floormarkings:
The floormarkings must be done in a uniform color that clearly
stands out from the color of the floor. The floormarkings that make
up the playerzone is part of the playerzone.
1:6 Attachment of the ball:
The rubberband (ball) must, if attached to an anchor in the
floor, be attached in the center of the "T-point"/anchorpoint. If
an anchorbag is used, this must be placed at the center of the
"T-point"/anchorpoint so that it overlaps both the vertical and
horizontal lines.
2:1
A match is settled over 3, 5 or 7 sets. The number of sets is
determined by the turnament management.
The first player to reach a score of 15 wins the sets, except if
the score is 14-14. Then the set continues until one player has a
lead by 2 points, ie. 14-16 or 18-16. The score can never exceed 25
points. In case of the before mentioned, the first player to reach
25 wins.
2:2
A point can in every duel be won by either player. The player
that wins the current duel also wins the point (Running Score).
3:1
Before starting a match, it's decided by coin toss, who has the
right to serve.
The winner of the coin toss gets to choose between the right to
serve or the right to choose servezone. If the winner of the coin
toss chooses to serve, the opponent must choose the servezones and
vice versa.
3:2
1st set in match starts as stated in rule 3:1.
In the subsequent sets, the players take turn having the right to
serve and the player serves from the opposite servezone than the
previous set.
3:3
Each player has 2 serves in a row (see 3:5 for
exceptions). Every time both players have served twice, the
opponent gets the right to serve. You always serve both your serves
from the same servezone.
3:4
When each player has done 2 serves, they change servezone. So
that the player who startet the set by serving, now serves again
but from the opposit servezone. The match continues like this, by
changing servezone every 4 points (2 pointgiving serves from each
player).
Each player must always be server and reciever, before changing
servezone (see 3:5 for exceptions).
3:5
If both players reaches 14 points in a set, they change serve
after every serve and change servezone every second serve, until
the winner is determined.
3:6.0
The serve is done correctly if the conditions in rule
3:6.1 - 3:6.4 is met.
3:6.1
The serve is performed by either throwing or dropping the ball,
and the hitting it with the racket, before the ball hits the
ground.
3:6.2
In the serve, the ball must not be above the players head,
neither before nor while the racket hits the ball.
3:6.3
The server must be in the correct servezone and have at least
one foot touching the ground. At any given time from the ball is
thrown until the server hits the ball, the server must not touch or
step outside the floor lineup that defines the zone.
3:6.4
The server serves the ball over to the ballzone without the ball
touching the net or netmounts. In the ballzone the ball must hit
the floor once before returning back over the net, again without
touching the net. Then either the reciever hits the ball, or the
ball hits the floor within the playerzone.
The floor lineup that defines the servezones, is part of the
servezones.
3:7
If the ball touches the net and still manage to get to the
servezone, or the reciever touches the ball, the serve is ignored
and the server gets a second chance. This is called a netball. A
netball is a new serve from the same servezone and for the same
point.
3:8
If a netball after a servefoul (see 33:7) is
served and again touches the net on the way to or from the ballzone
it is a foul, and the reciever gets a point.
3:9
A serve that doesn't meet the conditions in the rules
3:6.1 - 3:6.5 og in
3:7 is a foul.
3:10
When the server gets ready to serve, the reciever must clearly
show with his/her bodylanguage, that he/she is ready to recieve the
serve. From that point, the reciever is not allowed to move until
the servers racket touches the ball.
3:11
If the server and the reciever both are ready to start the duel,
and the server drops the ball on the floor in the attempt to serve,
the reciever will get the point.
4:1
The duel is startet when the server has done a correct serve
(see 3:6.1 - 3:6.5), and after
this each player takes turn returning the ball correctly to the
ballzone and back to the playerzone. The game continues this way
until either player makes an incorrect return, either player says
to stop the game, or the referee stops the game.
5:1
The ball can, in its passing of the net, touch the net (see
3:7 for exceptions).
5:2
The ball can, on its way from the playerzone til the ballzone,
fly over and around the net, but it must pass over the net on the
way back.
5:3
When the ball returns from the ballzone and the rubberband place
itself over the net, so that the ball cannot touch the ground in
the playerzone, the point will go to the reciever, as the ball is
not considered "dead" until it touches the floor or a players
racket.
5:4
When the ball returns from the ballzone and the rubberband place
itself over the net, so that the ball just barely touches the floor
in the playerzone, and then gets pulled up by the rubberband and
dangles loosly from the net, the point goes to the one who made the
shot. This is called a "Lucky Ball".
6:1
A correct return is that a player hits the ball before it
touches the floor in the playerzone, and gets the ball correctly
from the playerzone to the ballzone. In the ballzone the ball must
hit the floor once before correctly returning to the
playerzone.
6:2
The players are only allowed to hit the ball with the racket.
Any other contact with the ball is a foul and the point goes to the
opponent.
6:3
It is prohibited to touch the rubberband with your body,
clothing and racket. If you make contact with the rubberband it is
a foul and the point goes to the opponent.
6:4
When returning the ball close to the net, it is not allowed to
hit the ball if it is in the ballzone or just above the net. It is
considered a foul to do this, and the point goes to the
opponent.
6:5
After you hit the ball, you are allowed to let the rackets
movement continue over the net.
6:6
It is prohibited to touch the net with your body, clothing and
racket. If you make contact with the net, it is considered a foul,
and the point goes to the opponent.
Equipment consists of a racket, the ball, the rubberband, and
proper clothing.
7:1
The approved ball weighs 42g and has a diameter of 54
millimetres. When dropped in a free fall from 4.20 metres, the ball
must bounce 1.35 - 1.50 metres back in the air.
7:2
The rubberband must have a length of 4.20 metres without being
stretched.
7:3
The racket must be specially designed for Qianball.
7:4
The clothing must be made specially for use with sports. In team
turnaments it is recommended that players from the same team uses
similar clothing. The shoes must be specially designed according to
the type of floor.
In the next paragraphs player A is always the
one who has made the shot, and player B is the
reciever.
8:1
If player A is inside the netzone and prevents
player B from getting directly to the ball, or
prevents player B from playing the ball freely
over the full width of the net, then there is "Obstruction" and the
point goes to player B.
8:2
If player A is inside one of the servezones and
prevents player B from getting directly to the
ball (see 8:2.1), then there is "Obstruction" and
the point goes to player B.
8:2.1
Player B must move in a straight as possible
line between its start position and the expected return position.
If player B does not do the above mensioned, the
point goes to player A.
8:2.2
In relation to 8:2.1 player B cannot suddenly
change his/her shot and direction, and thereby get in contact with
player A. Ie. player B is ready
to recieve the ball with a forehand, but in the last moment changes
to a backhand and bumps into player A because of
suddenly lack of space, this will result in a foul and the point
goes to player A
8:4
If player B shoots the ball, so that it hits
player A, where the ball clearly is in a correct
path over the net, then the point goes to player
B.
8:5
If player B clearly have time to play the ball,
but choose not to because player A is in a
straight line between player B and the net, the
point will go to player B.